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Enemies

The PvE threats of Sophie. Marketing calls them "Upiors" — internally the game defines these families. Combat & loot data is datamined; behaviour notes are read from the entity blueprints.

Ironclad

High threat

Hostile armored walker (mini-boss)

Drops in from the sky and engages with 40mm / 70mm / 80mm cannons and machine guns. Comes in Buckler, Falchion and Tophelm variants.

Found
Roams the open map; can be lured or triggered by events.
Entities
9 datamined
Drops ironclad Container40mmironclad Container70mm

Living Sand

Medium threat

Sand-dwelling creature

Burrows and fires two ranged rock-projectile attacks — one ricochets, one penetrates armor. Comes in small and large sizes.

Found
Sand fields and Living Sand nest POIs.
Entities
6 datamined
Drops mob Living Sand

Leviathan

High threat

Massive desert beast (harvestable)

A giant creature harvested for high-value materials rather than a typical fight.

Found
Rare open-world encounter.
Entities
4 datamined

Dreadnought

Extreme threat

Roaming location-event boss

A moving boss encounter tied to a world event — the single richest loot source in the game files (max loot caps up to 10,000).

Found
Dreadnought location event.
Entities
4 datamined
Drops High-tier mixed loot — see Drop Finder
Data source
Game files (datamine)
Confidence
entity data exact; behaviour inferred
Game build
Early Access · 7aae3216
Last verified
2026-07-21
Known limits
Enemy identities and loot links are datamined; threat ratings and behaviour notes are inferred from projectile/loot components as of Early Access. How we source data →