About & Data Sources
An unofficial, datamined, tool-driven reference for SAND: Raiders of Sophie. Everything here is extracted straight from the game's own files — no hand-typed stats, no guesswork where we can avoid it. This page explains exactly how we source data, how confident we are, and where we fall short.
The Raiders of Sophie Wiki is a fan-made resource. It is not affiliated with, sponsored by, or endorsed by Hologryph, TowerHaus or tinyBuild. We build it because the game deserves a reference that is honest about where its numbers come from.
Three things set it apart: it is unofficial (a community project), it is datamined (values are read from the shipped game build, not copied from other wikis), and it is tool-driven (the item database, Drop Finder and Trampler Planner are generated from the same extracted data, so they never drift apart).
Data is extracted directly from the game files — a process commonly called a datamine. We unpack the build's asset bundles with UnityPy and read the game's own type information by parsing the IL2CPP metadata. That gives us the raw definitions the game itself loads at runtime.
From those definitions we read item stats, rarity, icons, crafting recipes and loot tables. Because these are pulled straight from the shipped data — not observed by playing — we mark them confidence: exact. Enemy behaviour is different: the files describe entity blueprints (health, parts, spawn rules) but not tuned combat feel, so anything about how an enemy acts is inferred from those blueprints and labelled as such.
- Data source
- Game files (datamine)
- Confidence
- exact (datamined) — behaviour inferred
- Game build
- Early Access · 814facfc
- Last verified
- 2026-07-07
- Known limits
- Localized names, exact drop rates & some Trampler part tuning still pending. How we source data →
- Exact — item stats, rarity, icons, recipes, loot tables (read from files).
- Inferred — enemy behaviour, derived from entity blueprints.
- Pending — anything that isn't in the local files yet (see below).
We would rather tell you what we don't know than invent it. Three limits matter most:
1. Names show English only
The game ships 10 languages, but their text is delivered by a remote localization service — it is not stored in the local files we datamine. So this site currently renders 6 language (English fallback names) only. Everything reads correctly; it is just not yet translated.
| Language | In game | On this site |
|---|---|---|
| English | ✓ | ✓ |
| Ukrainian | ✓ | — |
| French | ✓ | — |
| Italian | ✓ | — |
| German | ✓ | — |
| Spanish | ✓ | — |
| Japanese | ✓ | — |
| Polish | ✓ | — |
| Brazilian Portuguese | ✓ | — |
| Simplified Chinese | ✓ | — |
| Total | 10 | 6 |
2. No exact per-item drop rates
The files define which sources can spawn an item and a category spawn cap (the maximum count a source will roll), but not a precise probability per item. So the Drop Finder shows you every source and its spawn cap — never a fabricated "X% chance".
3. Some Trampler tuning is still being decoded
Trampler parts, categories, tiers and slot layout are exact, but precise per-part weight and health values are pending a deeper decode. We leave those fields blank rather than estimate them.
- Game
- SAND: Raiders of Sophie
- Developers
- Hologryph & TowerHaus
- Publisher
- tinyBuild
- Platform
- Steam Early Access
- Engine
- Unity 6000.0.40f1 / IL2CPP
- Build
- 814facfcbb934cb6bef9dbbfc9415f9c
- Data generated
- 2026-07-07
- Extracted content
- 74 items · 96 loot sets · 30 recipes · 229 Trampler parts · 171 icons
This is an unofficial fan project for reference and research. SAND: Raiders of Sophie, its names, trademarks and assets belong to Hologryph, TowerHaus and tinyBuild. As an Early Access title, the game changes often — numbers here reflect the build above and may drift as the game updates.
Spotted something wrong or outdated? Corrections are welcome and help everyone. Reach the maintainer at mayor@lau.edu with the item or page and what looks off — the more specific, the faster we can re-check it against the files.